Here's a quick breakdown of the tool, by tab:
- Tracking headquarters - input your base stats like AP, crit, weapon info, etc.
- Procs & stuff - weapon enchants, trinkets, totems, shock rotations
- Buffs & debuffs - class-provided buffs on you, and debuffs on your target. At the bottom are three dropdowns for raid consumables, too.
Since I'm still saving for the epic flying mount and have gear accessibility issues (don't we all?), it's all about bang-for-buck. Let's look at a few upgrades I've been considering:
Dual Mongoose over my current dual Crusaders only improved DPS by 7. Same story with adding the Shadowsong Panther trinket or Hourglass of the Unraveller: 7 DPS. Meta gem Relentless Earthstorm Diamond yielded 10 DPS, but my current Enigmatic Skyfire Diamond wasn't listed, so it's likely less of an improvement.
Playing around Strength/AP (while keeping crit above 23%) seems to have much more DPS value. Furthermore, getting the ugly-as-sin fist weapons (Vanir's Right and Left Fist's of Brutality) for a mere 150 badges (gulp) seems to yield a 25-ish DPS improvement, but getting rid of my hard-fought dual Gladiator's Cleavers (36k honor, 40 EotS tokens) would be extremely disheartening - dunno if I can do it, honestly. :)
So in conclusion, better DPS seems to be all about the sum of all parts, there's no magic bullet in my case. But focusing more on raw base stats (Strength in particular) is probably the direction I should be headed, in addition to any "cheap" upgrades for accessory items (trinkets/gems/enchants) I can find.
2 comments:
Kara is a bad example. Consider that most trash mobs have a relatively low hp pool which easily favors high critting casters over melee. I bet your numbers on bosses are higher.
More hit rating would also be a substantial boost in DPS.
Aye, now that AP and crit are at reasonable levels, it's time to look at incorporating more +hit fo sho.
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