While doing your Shattered Sun Offensive dailies around the island and in Outland, you get to face a wide range of mobs that are best fought using varying tactics - so in the span of 40 minutes you'll get to employ almost every trick in your toolkit. Err totem sack. Err wha? Uhm yeah. Here's a breakdown of the tactics I use:
Mana Remnant Dudes
Run up in Ghost Wolf and fire off a Flame Shock as you approach, so when they start that nasty channeling spell your Earth Shock should be ready. Sometimes they come in pairs, so Stoneclaw totem helps keep the beating to a minimum. Also since they steal mana, I tend to use Shamanistic Rage to keep my mana topped off.
Rockem Sockem Robots
Just beat 'em down with a heavy DPS rotation.
Sunfury Archers
Open with a Flame Shock, run up and pew pew. Pretty straightforward.
Sunfury Knights
Open with a Flame Shock to quickly tag your mob, but hold off on the Earth Shock until they begin healing themselves.
Sunfury Warlocks
Drop a Grounding totem on approach, if you're lucky it'll swallow both spells by the imp and the 'lock. Usually a stormstrike takes care of the annoying imp, leaving my Earth Shock to interrupt the warlock's second spell. Dispel Magic to cleanse the armor off.
Demon Casters
Drop a Grounding totem on approach, use Earth Shock to interrupt subsequent Fireballs.
Other Demons
I tend to use Lightning Shield around these guys, as the winged ones like to do the stun/fire shower trick. This way they can beat themselves to death even while I'm incapacitated.
Naga Casters
Grounding Totem, Earth Shocks for interrupts and Dispel to clear their Frost Shields.
Naga Warriors
Heavy DPS rotation, sometimes with Lightning Shield and Shamanistic Rage since they hit fairly hard. Stormstrike, Flame Shock, Earth Shock. By the way, worst drop rate evar on those stupid keys. :\
Sunfury Reservists
Just like the Archers, usually open with Flame Shock and beat 'em down. Getting between boats is made much easier with Water Walking!
Now on to Outland...!
Fel Armament Orcs
Usually a mix of casters and melee, just employ the best-practice techniques here: Grounding totem/Earth Shock for casters, Flame Shock dots and mass DPS on the meleers. Dispel the Bloodlust effect. If you aggro one of the big elites, Ghost Wolf is very handy for running away.
Sunfury Attack Plans
Also a mix of casters and melee - you know what to do here.
Mana Cells
Those Mana Worms are extremely annoying, especially since you can't loot the mana cells while being beat on. Early on I used to get ninja'd a lot while busily defending myself. The trick is to drop Stoneclaw as you approach the cell - it should last long enough for one (maybe two) gathers of mana cells. Then you can worry about downing the worms. I use Lightning Shield and Searing totem here just to make the fights go faster.
I know there are other SSO dailies (Hellfire Peninsula, etc.), but I usually just do the rounds as shown above, seems to be fairly efficient time-wise and yields a ton of gold. Don't forget to vendor excess bandages - it's an easy 6g per stack!
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3 comments:
Nice overview, Exelus.
One thing to note, though, is that there are two differnt "Mana Remnant Dudes" -- Fiends and Devourers. The Fiends have the channelled drain spell which is easily interrupted with Earth Shock. The Devourers have a nasty instant cast mana burn that can't be interrupted. If you accidentally pull more than one, they can empty your mana bar fast. And even if you drop your Stoneclaw or Earth Elemental Totems, they will still drain your mana while meleeing the Stoneclaw or Elemental.
As a Resto/Ele shaman, the Fiends are easy, I just start near max range, bolt twice, then melee until they channel, then Earth Shock which finishes them off.
With the Devourers, I go max DPS and hope they die before they do the mana burn. Pop trinkets, two bolts and Nature's Swiftness + third bolt, then shock is usually enough.
Very nice, would you mind if I took this and re-worked it for my blog as a resto shaman?
Not at all - re-work away! :) Also don't mind if you post a link to your blog, always interested in reading about other's experiences.
Also note that currently Searing Totem appears to be bugged against the Phase Wyrms - they no longer seem to function while phase shifted after the latest patch. Opened a ticket, appears to be a known issue.
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