Monday, June 22, 2009

New Wings

My first foray into World of Warcraft was way back in 2005, when a co-worker convinced me to pickup a copy and join the guild they had formed in the office.

Naturally, I rolled a Night Elf Hunter (so predictable...), bumbled my way through Teldrassil, got tricked by that Satyr on the way to Dolanaar, found my way through the impossibly-large Darnassus, and finally out to Rutheran Village, where Araes took an incredible flight to Darkshore.

I remember that first flight quite well: being amazed by the speed, altitude and distance! Equally amazing was the winged steed I was precariously perched on, with it's motion-sickness-inducing bob and zany color scheme. I loved it, and took lots of rides back and forth just to marvel at the beast.

About a month later I decided to put WoW on a shelf (not to revisit the game until 2007), and Araes' magical Hippogryph ride faded from memory...

Fast-forward to last night, and the picture says it all:

Cenarion War Hippogryph

Saturday, June 20, 2009

All Red

This weekend I decided to dive into another zany Heroic Naxxramas PUG, prepared for the usual endless wipes, random afk'ing, finger-pointing and loot drama, but came away pleasantly surprised after a totally pro-style full clear.

The addition of Ulduar-level gear has definitely made it's impact on the PUG scene, as we were able to steamroll the place quite easily, picking up these two achievements along the way.

Typically, I try not to set any expectations for winning gear when I do these things, as the random number generator always seems to be in cahoots with Murphy. Instead, I like to focus on having fun, improving my own performance and collecting badges along the way.

In fact, I had been saving EoV's in order to convert my remaining Elemental-flavored blue T.7 pieces into their red T7.5 counterparts: shoulders and legs. (Something about having mismatched gear really brings out the OCD in me, I guess.) But as luck would have it, I managed to pickup both pieces during the run, and didn't have to out-roll anyone else to do it! Good karma FTW.

So now what to do with those EoV's? Oh wait... there's news on the emblem front!

3.2 Emblem Changes
Apparently in the next patch, EoH's and EoV's will cease to drop from heroics and raids, to be replaced by EoC's! There will still be trade-downs available to buy things like gems/orbs, heirloom items, and PvP gear, but overall I'm very excited that raiders will have additional incentive to run heroics again. As I stated before, it's good mojo for guilds to have better-geared toons mixing-in with new 80's and alts.

So currently, Ex has a few EoH, 60-ish EoV and a handful of EoC. With the new system coming, I'll be zeroing-out my EoH's for an orb, and the EoV's can now buy a nice upgrade for my DK's wrists, which will solidify his ability to backup-tank for the guild. Woot! (as long as I remember to enable the right spec...)

And apparently, the new Icecrown instance/raid thingy and daily heroic quests will bring us Emblem's of Triumph - looking forward to seeing what they're all about.

The Alt Report
  • Neverus - the obligatory 80 DK alt now has 2/5 T7 and has tanked most of Naxx10 up through Kel'Thuzad. WTB moar hit rating and expertise, though.
  • Lightus - with improved regular flight speeds incoming (150% up from 60%!), I've stalled his leveling at 78. Just don't have the patience to putter around, nor do I want to drop yet another 5k on an alt! For now, he's sitting in IF, happily disenchanting random greens.
  • Haelus - also stalled at 77, but have been considering a Shadow spec revisit. I've been routinely impressed by their DPS output, and they're always in demand for Naxx25 (uhh bring the player, not the class?). Plus, Nev can craft this shiny new knife for him!
  • Ciribrus - still sightseeing in Howling Fjord at level 71.

Wednesday, June 17, 2009

Horrifying Thought of the Day

The next WoW expansion may bring another hero class, and has been speculated to be a DPS/healer hybrid - perhaps some sort of leather-clad chiropractic monk?

If Blizzard follows the Death Knight example and allows all races to participate, then a certain branch of the Alliance will finally have all four roles covered: tanking, melee/ranged dps... and now heals.

Do you see where I'm going with this...?

All. Gnome. Raids.

Thursday, June 11, 2009

On Shaman Tanking

Recently I found this neat Q&A between Ghostcrawler and the development team at Blizzard. One of the things that stood out to me was the comment on Shaman tanking, which got me thinkin':

"Once upon a time there was a potential tanking role for shamans as well, but we have pretty much phased that out."


I knew it was a longshot that they'd ever return to the idea of Shaman tanks, but it's still a little disappointing to hear. I understand class balance (and spec balance, since Enhancement is really the only practical place for these talents to go) is always a challenge, but I think some tweaks could really go a long way to making this a reality:
  • Stoneskin Totem could increase mail armor to plate-levels and also dramatically increase a Shaman's overall threat
  • Frost Shock could have it's threat increased and a talented effect to "force the target to attack the caster," for use as a single-target taunt
  • Magma Totem (specially talented or glyphed) could be used for establishing AoE threat, like Consecration
  • Rockbiter Weapon could add defense rating, similar to the DK's Rune of Stonesking Gargoyle
  • Additionally, since there's no defense rating on hunter mail, some talent would be needed to convert existing gear into tanking gear (perhaps converting Agility into Defense)
  • In order to make the use of a shield required, add a new type of imbue: Stone Barrier, which dramatically increases stamina (and maybe defense, too) when applied to the Shaman's shield. This shield imbue idea could be extended to Elemental and Restoration as well, with something like Air Barrier (haste), Molten Barrier (spellpower) or Ice Barrier (mp5 with a slowing effect, like Frost Armor).
Of course there's also the issue of PvP balance, as the ideas have the potential of making Enhancement OP in battlegrounds and arena, but maybe buffing survivability isn't such a bad idea? :)

Tuesday, June 9, 2009

Notes to Self: DK Tanking

When tanking Sartharion and Emalon, do not attempt do so while in DPS spec.

My sincerest of apologies to our guild healers.

>.<

Friday, May 29, 2009

Dual Wielding and Hit

Dual-wielding has been on the brain lately, both with a new guildmate leveling Enhancement as well as my DK acquiring his second spec, a Dual-Wield Frost DPS spec (0/53/18). The contrast between the two dual-wielding classes is pretty striking - the melee Shaman relies heavily on spell damage for DPS these days, and much of Lolknight DPS relies on abilities that scale with physical damage and actually making contact with your target.

Hit Rating
When it comes to "not missing skull-level bosses," caster DPS have straightforward goal: reach hit cap, then focus on other stats. For my Draenei Elemental Shaman, this magic number is 342. (source)

For dual-wielders, the hit cap idea is less straightforward. Since there's a huge to-hit penalty imposed on dual-wielding (24% instead of 5%), the actual hit cap for DWers (untalented) is in the 800s (source). Of course, the sheer number of hits-per-minute exceeds those of say a Mage, who's large nukes take several seconds to cast. So at some point, the DW's misses become acceptable, assuming other stats like AP are in good shape.

Thanks to math junkies and spreadsheet jockies (/salute Elitist Jerks), "soft caps" and other hit rating milestones have already been figured out for us. :)

Special Attacks (Yellow Hits)
The first hit milestone relates to special attacks like Stormstrike. This number is very low and attainable almost without trying: 66 for Shaman (33 for Draenei Shaman). (source)

Spell Hit
Since Wrath, spell damage has become a much larger part of Enhancement DPS - so much so that even Magma Totem is considered part of the "rotation," even against single targets. The conventional wisdom now seems to be the actual soft cap for Enhancement is the same as the hard cap for Elemental: 368 (or 342 for Draenei). (source) Melee hits will still miss at this number, but as long as your specials and spells are hitting, you should be free to buff your other stats (AP, crit, haste) - any hit rating beyond that number is bonus.

DK Hit
Death Knights were clearly built around the notion of using large two-handed weapons for DPS and Tanking, so for those of us who "just like the idea" of dual-wielding, we have a large hill to climb. Our DW talent is Nerves of Cold Steel, inferior to a Shaman's Dual Wield Specialization or a Rogue's Precision.

After some Googlin', the DWDK hit numbers I've been able to come up with are upwards of 400-500 (source). Ouch. In my own testing, there does seem to be a significant difference as hit rating is added, but my DKs gear is (at this point) barely passable for heroics, with hit rating in the low 300's and AP only in the upper-2000's. I have a feeling that DW scales better with higher gear levels, so we'll see!

Lots of Other Factors
Whether you're a Titan's Gripper, Enhancement Shaman, Death Knight or Rogue, being a successful dual-wielder ultimately comes down to some combination of things: theorycrafting, talent specs, rotations, weapon imbues, and of course, player skill.

Now if I could buy a third spec, my Shaman could 1) have his cake, 2) eat it and 3) throw frosting at Patchwerk with both hands, too. In the meantime, I'll fulfill my dual-wield fetish with my gimped DWDK. :)

UPDATE
After giving it my best effort of getting my DK to almost 400 hit rating with heroic-level gear (mix of blues and epics), I was averaging maybe 1,700 DPS on a single target. By switching over to a more typical two-hander DPS spec, he can now reliably output 2,200+ in the same gear. Looks like if I really want to get my dual wield on, I have to roll a Gnome Rogue. /sigh

Tuesday, May 12, 2009

Ulduar First Impressions

Naxx is pretty fun, but getting to see new raid content with guildies takes the cake. The rumors are true: Ulduar is not easymode, coordination matters, and folks need to stay on their toes. I'm sure over time these encoutners will become more trivial, but for the moment, it's great to have a little challenge in front of us.

Flame Leviathan

The Occulus is my least favorite instance. The Aces High daily bores me to tears. Quests with horses and dangling carrots make me nuts. Sensing a pattern? Yep, I'm not a huge fan of fights where you have to assume the abilities of some other thing.

So I admit I went into Ulduar annoyed that the very first thing to do was climb into a vehicle. Luckily, the vehiclular combat turned out to be surprisingly fun! Ex got to ride shotgun in a Demolisher, blowing stuff up on the ground and shooting stuff out of the sky.

Nothing really Shaman-specific to go over here - but becoming familiar with the various driver/passenger abilities beforehand is recommended so you can cover whatever duties your raid leader assigns you to. Also keep your highest item-level gear equipped here, as your vehicle's stats increase with ilevel rather than your personal stats.

When picking through FL's wreckage we found the Firestrider Chestguard, not a bad piece but unfortunately a downgrade from my T7.5, especially considering the loss of set bonuses and sockets.

XT-002
This brat was our second boss tonight, and we chose to employ the "spread-out" strategy rather than the "clump-up and run-out" one, which seemed best for sustained DPS. Pro tip: use DBMs /range feature to make sure you're 15 yards away from the others (right-click the range window to change radius), and you can stay still to ranged-DPS or heal when infected with the debuffs. Melee enhancers will still need to run away from others, of course.

Add control is one of the keys to this encounter, and since they conveniently make a beeline for the boss, it's easy to lay down Earthbind and Magma totems in their path. One thing to take care with are the robot bomb adds - I'm pretty sure I killed one of our priests by downing one too close to him. Doh!

Even as a DPS shaman, throwing a few spot heals during Tympanic Tantrum can help take some pressure off your healers, as the fight is a little less of a DPS race now that the enrage timer has been nerfed.

Razorscale
There's something especially cool about dragon fights, and Razorscale is no exception. The first half of the fight alternates between taking down waves of adds and working on Razorscale when he's brought down to the ground, and then a kite-n-dps strategy for the second half.

Things can get a little chaotic between multiple adds, fire spots on the ground, fireballs hitting, and Razorscale being close enough to DPS - but keep your focus, stay out of the nasty stuff, and epics shall be yours!

Kologarn
It's been a while since I've had a "whoa" moment in WoW, and the appearance of Kologarn was one of those moments. (I purposely haven't done a lot of previewing fights in Ulduar.) This dude is BIG. So BIG you can target his arms! Craziness.

Lots of nature damage in this fight, so if you don't have a hunter handy consider Nature Resist totem. Avoiding the beams is pretty important, but also don't drag the beams into others. Sometimes I'd find myself boxed into a corner, so some self-healing was useful here, as well as backing-up on raid heals whenever a healer gets gripped.

Was finally able to replace some lame reputation boots with the Greaves of the Earthbinder from Kologarn, which I made into DPS boots using a Glowing Twilight Opal and the Icewalker enchant. The boots do seem to favor Resto, though, with the blue socket and all. Still, a little Mp5 doesn't hurt us Elementals:

Mana Regen
I had noticed the effects of the Great Mana Regen Nerf of 2009 in our recent Naxx runs, but it was especially noticeable in Ulduar. I was finding that liberal use of Thunderstorm was necessary to produce steady DPS over long periods. Also adjusted my rotation on some longer fights, going with FS > LvB > LB spam > repeat, rather than incorporating too many Chain Lightnings and Earth Shocks.

Overall, had a great time, and am looking forward to seeing more of this raid in the coming weeks/months!