Tuesday, March 3, 2009

Offhealer Build

a.k.a.: The "have-your-cake-and-eat-it-too" build!

Ever since the guild started running Naxx10, I've been toying with the idea of running 2.5 healers rather than 3. As folks get more accustomed to the encounters, less raid healing is needed - and for efficiency's sake, having extra DPS just gets us through stuff faster.

Prior Issues
I've run as full Resto in MP5 gear, but felt practically useless on fights where a little extra DPS comes in handy (Heigan, Loatheb). Without my hit gear on I was missing like crazy, and Lava Burst does a measly 4k (if it hits at all) - compared to 11k as full Elemental. And it just "felt" like we were overstocked on heals.

I've also offhealed as full Elemental in MP5 gear, but suffered from the same hit issues and lacked key talents like Nature's Swiftness and Cleanse Spirit. Healing in this mode was mostly relagated to spamming Chain Heal.

The Build
So tonight I will try something like this. Assuming I'd stay in Elemental gear (full hit cap), the goals of this build are:
Major Glyphs
Potential Pitfalls
Lack of Earth Shield, but with a Resto Druid and Disc Priest as main heals, there's already plenty of mitigation to go around. Lack of Riptide, a very nice insta-heal and the only HoT we have - great for movement fights like Heigan. The flipside being able to sling effective pew pew from the platform and the getting the fight over with sooner.

Will update this post after the run - wish us luck!


Valkure said...

I love this setup. I would drop the reincarnate talents and the threat talents in the resto tree, and fill out the armor buff and 3 into improved water shields. I may even try it since I have been resto for weeks now and hate to run dailies that way, but with my spriest getting close to 76 I need money for flying.

Andy said...

Another option...go FULL enhance with ~15 points in resto, then get itemrack and keep a full heal gear set handy. Enhance is filled with useful healing talents... Because we get 1 attack power from INT and 0.3SP from AP, spellpower scales better than full resto does (15% vs 30%). AND you can refill mana bar every 3 min with shamanistic rage. AND if you heal while doing melee damage, you can rip off insta-cast chain heals with maelstrom weapon. I would advise putting points in the threat reduction in resto though.. big chain heals inside melee range may be problematic. Also, dual wielding gets you 2x earthliving, which jumps +heal quite a bit and increases chance for the HOT to 40% (or 50% with glyph). Then, if the fight doesn't call for 3 healers, put enhance stuff back on.

Adam said...


I was wondering if you would be interested in a link exchange with my blog? If you are, feel free to drop by, see what you think, and let me know :-)

Btw.. I'm sorry, but that saying makes no sense. lol. What is the point of having a cake if you can't eat it too? :-/

Nice setup tho ^.^