Tuesday, July 21, 2009

Intro to Tanking

I realize it's rather presumptuous for a Shaman to be writing an article on tanking, but it's my blog and I can write what I want to I've learned a few things in the past few months with my frosty Death Knight tank, and hopefully some of this info will help those taking a look at the noble art of meat-shielding.

Basic Stats
So you've dinged level-cap with your new tank and are ready to tackle some heroics and perhaps even dive into raiding. Congrats! Now there are lots of talent-selection and gear-list websites out there on the interwebs, so I'll avoid going into specifics there - but let's take a look at the basic tank stats: your defense, health, and offense.

Defense rating is what keeps you from getting critically hit, which is hugely important for survivability. At level 80, you need 535 minimum for heroics and 540 for raids. There is benefit to stacking defense beyond 540 as it affects other damage mitigation stats like dodge, etc., but generally after 540 you'll also want to look at your overall health:

Stamina translates to your health pool of course, and the rule of thumb here is the more, the better. Each class has a varying number of health needed (for example, Bears need more than Prot Warriors since they have fur rather than shields), but as a rule of thumb, somewhere in the mid-20k's is a decent number to start running heroic dungeons at level 80. I believe my DK started heroics around 23k (unbuffed) and after seeing all of Naxx, is just shy of 30k.

Threat - they say "the best defense is a strong offense," and tanks are no exception here, as being able to output a healthy amount of damage helps to ensure the bad guys are focused on you, and not your party-mates. Offensive stats like Strength, Hit and Expertise are important in this regard - but again, YMMV according to class so be aware of which stats are needed to generate the most threat.

Don't be shy to enchant your blue (or even green) quality gear - both Enchanting and Jewelcrafting offer "budget" versions of endgame buffs that can help push your stats to a better place. My rule of thumb: everything enchanted and gemmed, always. There's really no excuse to slack here, as everyone in your party/raid are depending on your survivability.

So now you're all geared-up and ready to go. Let's take a look at a few classic encounters and how your tanking abilities come into play:

Marking
In this day and age of "burning everything in sight" with AoE, painstakingly marking each and every mob for kill order and CC assignments may not be as necessary as it once was, but it's still a good idea to at least mark the first and second targets so everyone starts off on the same page. Skull and X are most typically used, and I recommend making keybindings for all the marks - I use the function keys, so I can hit F1, F2, then pull.

Typically, you'll want to mark healers and casters as first targets, but if you're not sure who's who, look for clues in their names like "Spiritualist" or "Cleric." Mana bars are also a good clue.

Line of Sight
Doorways and Hallways are a tank's second best friend. (First are our healers, of course!) For tricky pulls involving ranged or caster mobs, instruct your group to stand behind the corner so you can make an attack then retreat to where they are. If done right, you can reliably pull an entire group, casters and all, right to you. Have an AoE threat ability ready-to-go when they all reach you.

The Big Picture
So you've executed the pull and the angry mobs are all happily beating on you - great job! But wait, half a second later one of the baddies makes a beeline for your healer! What to do?!

First, let's back up a second and understand that it's important for the tank to be aware of The Big Picture at all times. This means putting your toon, camera zoom and angle in a position such that you can actually see what's going on around you at all times. Pro tip: type this into your chat window to increase the zoom-out distance: /script SetCVar("cameraDistanceMax",50)

Taunt
So now back to our pull and the loose mob... which by now has started wailing on your healer - it's time to use one of your most important tank tools: the taunt. Each class has a few ways to do this (some single-target, some are multi-target), so be familiar with each method, and when to use which. You'll also want them hotkeyed for quick action! /cast [Insert Your Taunt Here] and phew, that loose mob is back on you.

Cooldowns
After burning through a few packs of trash, you've finally arrived at the boss. This big intimidating creature is really nothing but a loot piƱata, so it's time to go collect your lootz. Let's assume that we're in Nexus, and we're staring up at the dragon Keristrasza. /gulp

This particular dragon has a very common ability known as a "soft enrage," where at low health the boss actually gets tougher. (Life's not fair, even in WoW!) Your healer's doing their best, pumping out heals, keeping the party alive and whatnot, but yikes the boss just turned red and hitting faster/harder now. To make things worse, your healer gets knocked out of range and is scrambling to get back to you. Oh noes!

Luckily, you don't just have to stand there and take it ("thank you sir may I have another?!"), you have defensive cooldowns! Every tank class has 'em: some way to mitigate damage for a short period of time. Shield Wall, Icebound Fortitude, Bubble, etc. As a tank you'll also likely have trinkets with handy on-use abilities, like increased dodge or whatnot - so keep all these emergency buttons close, and be prepared to use them often (albeit judiciously). These abilities can and will save your life, so use them!

Practice Makes Perfect
Putting all this stuff together really takes some practice, so don't get discouraged - everyone has a messy pull every now and again. :) Also realize that tanking is highly reliant on the other roles in your group doing the right things, so group with guildies/friends before diving into the highly unpredicatble world of PUGs. Try running dungeons in normal mode first to get a sense of the encounters and pulls before going in heroic mode.

Further Research
I can't recommend Tankspot enough for their highly informative forums and videos on YouTube. As usual, Elitist Jerks have a wealth of information surrounding gear, specs, etc. While learning boss encounters, Wowwiki and Wowhead are great tools.

Happy tanking!

Tuesday, July 14, 2009

Gnome Appreciation Day

For those unaware, today is officially Gnome Appreciation Day. Wasn't sure if I was going to post anything about it until I saw the photo at right. :P

So to my Gnomish homies Pyxia, Mazek, Ereigelu, Gnomesrus, anyone else whom I've forgotten, and to my own little alt Gnomagus, /salute - for your impact is far greater than your height.

/cheers

Monday, June 22, 2009

New Wings

My first foray into World of Warcraft was way back in 2005, when a co-worker convinced me to pickup a copy and join the guild they had formed in the office.

Naturally, I rolled a Night Elf Hunter (so predictable...), bumbled my way through Teldrassil, got tricked by that Satyr on the way to Dolanaar, found my way through the impossibly-large Darnassus, and finally out to Rutheran Village, where Araes took an incredible flight to Darkshore.

I remember that first flight quite well: being amazed by the speed, altitude and distance! Equally amazing was the winged steed I was precariously perched on, with it's motion-sickness-inducing bob and zany color scheme. I loved it, and took lots of rides back and forth just to marvel at the beast.

About a month later I decided to put WoW on a shelf (not to revisit the game until 2007), and Araes' magical Hippogryph ride faded from memory...

Fast-forward to last night, and the picture says it all:

Cenarion War Hippogryph

Saturday, June 20, 2009

All Red

This weekend I decided to dive into another zany Heroic Naxxramas PUG, prepared for the usual endless wipes, random afk'ing, finger-pointing and loot drama, but came away pleasantly surprised after a totally pro-style full clear.

The addition of Ulduar-level gear has definitely made it's impact on the PUG scene, as we were able to steamroll the place quite easily, picking up these two achievements along the way.

Typically, I try not to set any expectations for winning gear when I do these things, as the random number generator always seems to be in cahoots with Murphy. Instead, I like to focus on having fun, improving my own performance and collecting badges along the way.

In fact, I had been saving EoV's in order to convert my remaining Elemental-flavored blue T.7 pieces into their red T7.5 counterparts: shoulders and legs. (Something about having mismatched gear really brings out the OCD in me, I guess.) But as luck would have it, I managed to pickup both pieces during the run, and didn't have to out-roll anyone else to do it! Good karma FTW.

So now what to do with those EoV's? Oh wait... there's news on the emblem front!

3.2 Emblem Changes
Apparently in the next patch, EoH's and EoV's will cease to drop from heroics and raids, to be replaced by EoC's! There will still be trade-downs available to buy things like gems/orbs, heirloom items, and PvP gear, but overall I'm very excited that raiders will have additional incentive to run heroics again. As I stated before, it's good mojo for guilds to have better-geared toons mixing-in with new 80's and alts.

So currently, Ex has a few EoH, 60-ish EoV and a handful of EoC. With the new system coming, I'll be zeroing-out my EoH's for an orb, and the EoV's can now buy a nice upgrade for my DK's wrists, which will solidify his ability to backup-tank for the guild. Woot! (as long as I remember to enable the right spec...)

And apparently, the new Icecrown instance/raid thingy and daily heroic quests will bring us Emblem's of Triumph - looking forward to seeing what they're all about.

The Alt Report
  • Neverus - the obligatory 80 DK alt now has 2/5 T7 and has tanked most of Naxx10 up through Kel'Thuzad. WTB moar hit rating and expertise, though.
  • Lightus - with improved regular flight speeds incoming (150% up from 60%!), I've stalled his leveling at 78. Just don't have the patience to putter around, nor do I want to drop yet another 5k on an alt! For now, he's sitting in IF, happily disenchanting random greens.
  • Haelus - also stalled at 77, but have been considering a Shadow spec revisit. I've been routinely impressed by their DPS output, and they're always in demand for Naxx25 (uhh bring the player, not the class?). Plus, Nev can craft this shiny new knife for him!
  • Ciribrus - still sightseeing in Howling Fjord at level 71.

Wednesday, June 17, 2009

Horrifying Thought of the Day

The next WoW expansion may bring another hero class, and has been speculated to be a DPS/healer hybrid - perhaps some sort of leather-clad chiropractic monk?

If Blizzard follows the Death Knight example and allows all races to participate, then a certain branch of the Alliance will finally have all four roles covered: tanking, melee/ranged dps... and now heals.

Do you see where I'm going with this...?

All. Gnome. Raids.

Thursday, June 11, 2009

On Shaman Tanking

Recently I found this neat Q&A between Ghostcrawler and the development team at Blizzard. One of the things that stood out to me was the comment on Shaman tanking, which got me thinkin':

"Once upon a time there was a potential tanking role for shamans as well, but we have pretty much phased that out."


I knew it was a longshot that they'd ever return to the idea of Shaman tanks, but it's still a little disappointing to hear. I understand class balance (and spec balance, since Enhancement is really the only practical place for these talents to go) is always a challenge, but I think some tweaks could really go a long way to making this a reality:
  • Stoneskin Totem could increase mail armor to plate-levels and also dramatically increase a Shaman's overall threat
  • Frost Shock could have it's threat increased and a talented effect to "force the target to attack the caster," for use as a single-target taunt
  • Magma Totem (specially talented or glyphed) could be used for establishing AoE threat, like Consecration
  • Rockbiter Weapon could add defense rating, similar to the DK's Rune of Stonesking Gargoyle
  • Additionally, since there's no defense rating on hunter mail, some talent would be needed to convert existing gear into tanking gear (perhaps converting Agility into Defense)
  • In order to make the use of a shield required, add a new type of imbue: Stone Barrier, which dramatically increases stamina (and maybe defense, too) when applied to the Shaman's shield. This shield imbue idea could be extended to Elemental and Restoration as well, with something like Air Barrier (haste), Molten Barrier (spellpower) or Ice Barrier (mp5 with a slowing effect, like Frost Armor).
Of course there's also the issue of PvP balance, as the ideas have the potential of making Enhancement OP in battlegrounds and arena, but maybe buffing survivability isn't such a bad idea? :)

Tuesday, June 9, 2009

Notes to Self: DK Tanking

When tanking Sartharion and Emalon, do not attempt do so while in DPS spec.

My sincerest of apologies to our guild healers.

>.<